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  • Gain the basic understanding of how to create apps
  • Get to know your way around Xcode programming software

This course is designed for beginner to advanced.  You can also go though it more than once.  The first time you will mostly be running along with me in the videos and doing everything at the same time.  Though as you get better challenge yourself and try to do the challenge without viewing the video solution or solution code. 

I'm happy to help you as much as possible through this journey so feel free to email me if you come accross any problems or have any questions. 

  • Mac Computer with Catalina 10.15 installed
  • Xcode 11.3 Installed (free from the AppStore)
  • Beginners to Advanced
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  • Section 1 : Basics 21 Lectures 02:23:19

    • Lecture 1 :
    • Create a String and number variable and print them Preview
    • Lecture 2 :
    • Create a constant and a variable
    • Lecture 3 :
    • Expicit
    • Challenge – Make 3 expect variables on one line. You will see that there are always roadblocks. I hope this helps someone out there that had this error. Error “variables currently must have an initial value when entered at the top level of the REPL”
    • Lecture 4 :
    • Assignment
    • Challenge: 1. Create two variables in playground and assign one to the other. 2. print the result to the console. If you have no idea….watch the video. 🙂
    • Lecture 5 :
    • Strings Challenges
    • 1. Make a multiline String. 2. Create a constant String. 3. Will this String work?. “Hi there, “Bill”” 4. Write a Unicode Scalar. 5. Create an empty String. 6. Check if a String is empty. 7. Add one string to another. 8. Count the characters in a String. 9. How would you put the number 5(Int value) into a String. 10. Get the index of the 4th letter of this word → Hello. 11. Insert an exclamation after the last letter using insert. 12. remove the letter e from Hello. 13. Find how many names start with the prefix Mr. - Mr Bob, Miss France, Mister Billy, Mrs Jazz. 14. Print the UTF-8 representation of the String → “G’day 😀”.
    • Lecture 6 :
    • String – Will it work
    • Challenge: Will this String work? →”Hi there, “Bill””
    • Lecture 7 :
    • String – Unicode Scalar
    • Challenge Will this String work? →”Hi there, “Bill””
    • Lecture 8 :
    • String – UTF-8, String is empty
    • Try to do the challenges before looking at the video. Challenge: 1. Create an empty String. 2. Check if a String is empty. 3. Add one string to another. 4. Print the UTF-8 representation of the String “Gday 😀”.
    • Lecture 9 :
    • String Characters index, insert,count
    • Challenges: 1. Count the characters in a String. 2. How would you put the number 5(Int value) into a String. 3. Get the index of the 4th letter of this word Hello. 4. Insert an exclamation after the last letter using insert. 5. Remove the letter e from Hello.
    • Lecture 10 :
    • Substring, index,range
    • Challenge: Extract 10 from the String “Swift Day 10”
    • Lecture 11 :
    • Print
    • Challenge: 1. Print a variable 2. Print a constant 3. Print a variable and a constant in a string 4. Add a variable and constant in a string 5. Can you change a variable when it is inside a string?
    • Lecture 12 :
    • Comment
    • Challenge: 1. Make a single line comment 2. Make a multiline comment 3. Make a comment that describes your function
    • Lecture 13 :
    • Sort an Array of Names with an Enclosure
    • Challenge: 1. Sort the array by the largest to the shortest name 2. use a function to sort the names 3. turn the function into an enclosure
    • Lecture 14 :
    • Does it exist
    • Challenge: 1. create an array and see if and object exists in it 2. see if something doesn’t not exists in it 3. find the index of an object 4. find the index of an object but it will not crash the program
    • Lecture 15 :
    • ScoreKeeper
    • Challenges: 1. create a class that keeps track of your score 2. increment the score 3. decrement the score 4. reset the score 5. increment the score with a custom value
    • Lecture 16 :
    • Is it a number?
    • Challenge: 1. Create a function that confirms if a string is a number or string 2. create a command line that asks the user for a number and if it is a word then send and error and 3. ask the user for a number again
    • Lecture 17 :
    • RegexIT
    • Challenge: 1. create a function that wlll look through string and only get the numbers or the characters that are in the string --Hint-- use NSRegularExpression 2. create a command line application that will use the above function and check the input from the user 3. the command line will display if you have entered in the number correctly or you have not entered a number
    • Lecture 18 :
    • Split and Join
    • Challenge: 1. create a large string of words and split the string into an array of words 2. then join the array of words back together into a string
    • Lecture 19 :
    • Copy And Paste
    • Challenges: 1. copy some text to the clipboard then paste it or print it to see that it is pasted 2. if the pasteboard was empty warn the user with a print message
    • Lecture 20 :
    • Check Your Operating System
    • Challenge: Make sure you are running the Catalina on your system.
    • Lecture 21 :
    • Install Xcode
    • Challenge: Install Xcode. Here's the link - https://apps.apple.com/app/xcode/id497799835?mt=12
  • Section 2 : Swift UI 2 Lectures 00:18:25

    • Lecture 1 :
    • Label
    • Challenges: 1. Add some labels to a view. 2. Stack them horizontally 3. Stack the labels Vertically
    • Lecture 2 :
    • Head Counter with SwiftUI
    • Challenge: 1. create a head counter with SwiftUI
  • Section 3 : Type 5 Lectures 00:46:37

    • Lecture 1 :
    • Type of Class
    • Challenge: 1. Find out what class an object is from
    • Lecture 2 :
    • Inheritance
    • Challenges: 1. Create a base class called Player that is a player in your game with the variables – name, age, playerNo 2. Create a function in this that describes the player 3. Create a class Player1 that inherits from Player. 4. Change the values in Player1 and then print them with the base class function 5. Create one more Class called PlayerWithForcedValues 6. Make this class force you to write all the values into the class when you initialize it
    • Lecture 3 :
    • Enum
    • Challenges: 1. Create an Enum for a compass directions 2. Make one that has more detail 3. Make the Enum able to print out it’s values 4. Allow an enum to count the elements in it 5. use an enum in a switch statement
    • Lecture 4 :
    • Struct Vs Class
    • Challenge: 1. Create a Struct and Class 2. Add a property called name 3. Create a variable of the Struct and Class 4. Chang the name 5. Copy them and then change the name again What do you notice?
    • Lecture 5 :
    • Mutating
    • Challenge: 1. Create a struct that has a mutating function
  • Section 4 : SpriteKit 2 Lectures 00:14:50

    • Lecture 1 :
    • SpriteKit Roll in Label
    • Challenge: 1. Open a Game Template with Xcode 2. Make a label roll in from the left onto the view with an animation in the object library
    • Lecture 2 :
    • Fireworks!!
    • Challenge: 1. Create a firework emitter 2. Make it explode where ever you touch the screen ----NOTE: In the video it mentions me forcing the first touch. This means you place an exclamation mark (!) at the end of the object you are forcing to unwrap. Unwrapping an object by force is also using the exclamation point. For e.g. first! When you unwrap something you are saying to the compiler that you know there will be something there. Though be careful when doing this as if there is nothing there your program will crash.
  • Section 5 : Storyboard 10 Lectures 01:13:14

    • Lecture 1 :
    • Add a Label and Edit it
    • Challenge: 1. add a label to a view 2. and customise its text
    • Lecture 2 :
    • LabelFontColorSize
    • Challenge 1. change the font and colour of the text programatically
    • Lecture 3 :
    • Head Counter
    • Challenge – Make a head counter app 1. This app will keep track of how many people in a room
    • Lecture 4 :
    • Head Counter Part 2
    • Challenge 1. Align the Buttons in a stack 2. Use Storyboard to test the view in different orientations and devices
    • Lecture 5 :
    • Countdown timer
    • Challenge: 1. create a countdown timer Extra Challenges: 1. Stop the timer triggering again once it has started 2. Create a reset button
    • Lecture 6 :
    • TextField with Storyboard
    • Challenge: 1. Add a TextField to a view 2. Detect when the text changes
    • Lecture 7 :
    • Make a Sign in View
    • Lecture 8 :
    • Create a TableView
    • Lecture 9 :
    • Save the Data For Your TableView
    • Lecture 10 :
    • Congratulations
    • Well don't completing this course. I look forward to seeing you in one of my other courses. All the best!
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My inspiration to become a programmer was quite simple. "I wanted to make and app and release it on the App Store". I have studied programming with RMIT to get the basics of OOP and writing clean code.
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