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  • HTML5 Game development using Phaser
  • 2D platform game fundamentals
  • Webpack and Phaser: Utilising up a robust base project
  • How to work with sprites and spritesheets
  • Loading game assets
  • Character animations
  • Capturing user input
  • Platform game physics
  • Character movement
  • Finite state machine pattern
  • Handling collisions
  • Level building with the Tiled level editor
  • Cameras
  • Parallax scrolling

In this course, you'll learn the basics of 2D game development using HTML5/Javascript and the excellent Phaser game engine. The course will focus on character movement for a platform game and introduce level creation using the Tiled level editor.

We'll cover how to build a character with various moves and animations. We'll use a physics engine to get the jump and horizontal movement feeling just right similar to classic games like Mario Bros. We’ll then create a simple platform game level and setup the collision logic for our character to interact with it.

Along the way to building a super fun 2D platform game, we’ll be looking at some best practices on structuring and architecting a game project by starting with a robust boilerplate that you can use for any game, as well as exploring the finite state machine pattern as a means of controlling our character’s movements and animations. This will give you a solid foundation for continuing your journey into game development and give you a kick start in creating a full blown game!

If any of the above sounds a bit daunting, don’t worry, the course videos will explain everything in a way that’s suitable even for a complete beginner. While a little familiarity with Javascript would be beneficial, we’ll be doing everything step-by-step in enough detail that you can follow along. Basically, if you have an interest in how 2D platform games work and would like to have a go at creating your own, this course is for you.

  • A computer (Mac or PC)
  • Anyone with an interest in learning how they can build their own 2D platform game
  • Beginner Javascript developers curious about building games for the web
  • Basic experience with programming in Javascript or another programming language recommended
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  • Section 1 : Getting Started 5 Lectures 00:11:36

    • Lecture 1 :
    • Lecture 2 :
    • Project Starter Code
    • Lecture 3 :
    • Intro to Phaser
    • Lecture 4 :
    • Code Completion for Phaser in VS Code
    • Lecture 5 :
    • Base Project Code Review
  • Section 2 : Building a Character 24 Lectures 02:11:04

    • Lecture 1 :
    • Finding Royalty Free Game Assets
    • Lecture 2 :
    • Spritesheets and Texture Atlases
    • Lecture 3 :
    • Loading Spritesheets
    • Lecture 4 :
    • Playing Animations
    • Lecture 5 :
    • Enabling the Arcade Physics Engine
    • Lecture 6 :
    • Collision Rectangles for Physics Bodies
    • Lecture 7 :
    • Creating a Hero Class
    • Lecture 8 :
    • Capturing Keyboard Input
    • Lecture 9 :
    • Horizontal Movement
    • Lecture 10 :
    • Using Acceleration
    • Lecture 11 :
    • Jumping
    • Lecture 12 :
    • Double Jumping
    • Lecture 13 :
    • Fixing Jump Bugs
    • Lecture 14 :
    • Intro to Finite State Machines
    • Lecture 15 :
    • Installing the javascript-state-machine Library
    • Lecture 16 :
    • Movement State Machine
    • Lecture 17 :
    • Triggering State Transitions
    • Lecture 18 :
    • Logic for State Transitions
    • Lecture 19 :
    • Loading Spritesheets and Creating Animations
    • Lecture 20 :
    • Fixing the Fall Spritesheet
    • Lecture 21 :
    • Flowchart For Animation States
    • Lecture 22 :
    • Creating the Animation State Machine
    • Lecture 23 :
    • Adding Logic for Animation State Transitions
    • Lecture 24 :
    • Completing the Animation State Machine
  • Section 3 : Building a Level 15 Lectures 01:41:03

    • Lecture 1 :
    • Intro to Tiled
    • Lecture 2 :
    • Creating a Tileset
    • Lecture 3 :
    • Building a Level in Tiled
    • Lecture 4 :
    • Loading the Level
    • Lecture 5 :
    • Adding a Camera
    • Lecture 6 :
    • Colliding with the Level’s Tiles
    • Lecture 7 :
    • Fixing Pixel Bleeding with Extrusion
    • Lecture 8 :
    • Adding a Foreground Layer
    • Lecture 9 :
    • Adding a Background Layer with Parallax Scrolling
    • Lecture 10 :
    • Setting the Hero’s Start Location via the Level
    • Lecture 11 :
    • Adding Spike Objects
    • Lecture 12 :
    • Finish Adding Spikes Objects
    • Lecture 13 :
    • Killing the Hero
    • Lecture 14 :
    • Completing the Death Sequence
    • Lecture 15 :
    • Resetting the Game
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Hi, I’m Jed. I’ve helped thousands of people learn how to develop their own games and I’m excited to teach you what I know. I’ve been a professional web and game developer for over 10 years. In that time I’ve produced many mini-games in the form of playable ads for products like Candy Crush, Idle Minder Tycoon, Hearthstone and Final Fantasy XV to name a few. I also co-founded a small indie games development studio with releases on the iOS App Store. I have a bachelor’s degree in computer science but my skills in game development are mostly self taught and I believe anyone is capable of learning how to build games. My step-by-step, project-based approach to teaching is easy to follow and will have you building games that you can be proud of in no time. I can’t wait to see what you can come up with! Jed.
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